Today is the day! We've been doing testing and planning to migrate to 1.3.1 and now its time for the next phase. Over the course of the day we will be taking a few steps to migrate to 1.3.1. See below for progress: Welcome to Lucky Kingdom on Minecraft 1.3.1! OVERALL PROGRESS:0% ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 100%Back up server files before Migration: COMPLETE Test current plugins for compadibility: COMPLETE Gather updated and replacement plugins: COMPLETE Old file cleanup: COMPLETE Test plugins for conflicts and compatibility: COMPLETE Final checks before opening to public: COMPLETE
That explains why It wouldent let me on LK then. I think. EDIT: How long will this take? LK is all I play lately. Its just so fun.
Ive been waiting for this so i can do 1.3.1 tekkit on my sp world. (too lazy to backup) but yeah now it came
Meh, Temp server was fun for the first 2 hours, after that it was a race to see if you can find anything that wasn't griefed to hell, or taken or destroyed, I'm just going to wait for LK to open.
For us Spoutcraft launcher users, look here: http://forums.spout.org/threads/updating-to-minecraft-1-3.4388/
Time to make a Ender Chest and tripwire! Thanks to all the people who run LK and work hard on these updates!
if i ignore anyone in-game ,try sending a steam message , joining mumble, or droping a sign infront of me in game ? (lol) iam goin to take advantage of HIDE chat function because you guys talk pure shit none stop thanks for the update efforts gritchy and Gz on cellan being a helper - you havent seen the last of me ,now GoodBye FOREVER !
just tryed /gm in vip world and it didnt work ,but /gamemode 1 works - and like most others ive been bombed by Osama bin Lagg'in
Its all to do with the current build of 1.3.1 bukkit. When the next one comes out it will hopefully be better
i'm mad. I am really mad. I love how much work you have put in already but I do have a lot of complaints to issue... Like how there are voids, have to relog every time I make a world edit change to be able to see it when doing the sandbox even if it's just //up # (which puts me into a loop of jumping), lagging like mad in areas i never had trouble in before and more.